Accéder directement au contenu Accéder directement à la navigation
Communication dans un congrès

A new method of designing an interactive scenario of serious games based on panoramic videos

Abstract : The increasingly low prices of virtual reality devices as well as omnidirectional cameras are stimulating the development of serious game applications using interactive 360 videos for the entertainment and training industries. While 360° video production is getting easier and faster, on the other hand, developing interactive content for scenarios of serious games remains time-consuming and manual, and requires a lot of programming knowledge. The lack of an interaction design standard based on a defined architecture can create misunderstandings between game designers and game developers, also making the development process costly and resource-intensive. As a case study, we present a new design approach dedicated to serious games developed based on interactive panoramic videos which have the special control requirements in both temporal and spatial terms. This design will be introduced as a finite state machine (FSM), suitable for developing multithreaded scenarios.
Type de document :
Communication dans un congrès
Liste complète des métadonnées

https://hal.archives-ouvertes.fr/hal-03623310
Contributeur : Frédéric Davesne Connectez-vous pour contacter le contributeur
Soumis le : mercredi 30 mars 2022 - 18:31:59
Dernière modification le : jeudi 7 avril 2022 - 14:37:43

Fichier

VRIC2022_XHM_GL_JYD_A_new_meth...
Fichiers produits par l'(les) auteur(s)

Identifiants

  • HAL Id : hal-03623310, version 1

Citation

Xuan Hien Mai, Guillaume Loup, Jean-Yves Didier. A new method of designing an interactive scenario of serious games based on panoramic videos. 24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France. ⟨hal-03623310⟩

Partager

Métriques

Consultations de la notice

147

Téléchargements de fichiers

8