Article Dans Une Revue Proceedings of the ACM on Human-Computer Interaction Année : 2025

Investigating Hand-Bound Pads for AR Input Using Hand-Tracking Only

Résumé

Interaction in Augmented Reality primarily relies on raycast pointing and mid-air touch. An alternative consists of using the non-dominant hand as a touch-sensitive surface, enabling more comfortable, less fatiguing input. AR UI design guidelines have so far discouraged this alternative because of poor hand tracking performance when the hands overlap, favoring touchpads in the air near the hand, rather than on the hand. But significant improvements to the hand tracking capabilities of recent commodity headsets suggest that on-hand pads may now be feasible. We develop an on-hand touchpad prototype and conduct two studies that involve both discrete input and continuous control tasks. The first study compares such on-hand pads to baseline in-air and on-object pads, showing comparable performance despite some limitations in tracking accuracy. The second study quantifies the advantage of on-hand and in-air pads over on-object pads during transitions between touchpad input and other physical hand activities.

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hal-05140350 , version 1 (02-07-2025)

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Camille Dupré, Emmanuel Pietriga, Olivier Gladin, Stéphanie Rey, Houssem Saidi, et al.. Investigating Hand-Bound Pads for AR Input Using Hand-Tracking Only. Proceedings of the ACM on Human-Computer Interaction , 2025, 9 (5), pp.MHCI018. ⟨10.1145/3743707⟩. ⟨hal-05140350⟩
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