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A grid to characterize game design choices

Abstract : Games are increasingly used to understand the territorial dynamics and help in ac-tion. A wide variety of games aimed at different target audiences and covered a wide range of topics exist. Based on an analysis of some games designed or implemented within the research unit "UMR Territoires", we propose a grid characterizing game design choices structured around five questions. First, what are the purpose of using the game? Is it educational or experimental? Is it to help the action or to support it? The second question is about the design of the game. Which tools of play is used and on what information and knowledge is it based? The third question is related to the game mechanics: which game mechanics is used (rules, core play, methods of im-plementation)? The fourth question concerns the social interactions between players: what type and why these choices are intended and how they are favorized? The fifth and last question touch on the feedbacks in game. How do participants measure their progress in the game? In what form? This characterization grid will be used during the session to discuss the presented games and to initiate a transversal thinking on the design of territorial and landscape games.
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Conference papers
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https://hal.inrae.fr/hal-02608856
Contributor : Migration Irstea Publications <>
Submitted on : Saturday, May 16, 2020 - 5:04:51 PM
Last modification on : Wednesday, February 24, 2021 - 3:50:02 PM

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  • HAL Id : hal-02608856, version 1
  • IRSTEA : PUB00060559

Citation

H. Blasquiet-Revol, Sylvie Cournut, M. Guillot, Sylvie Lardon, Marie Taverne. A grid to characterize game design choices. PECSRL 2018 European Landscapes for Quality of Life ?, Sep 2018, Clermont-Ferrand, France. pp.138-138. ⟨hal-02608856⟩

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