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Journal Articles Computer Graphics Forum Year : 2008

Geometry Textures and Applications

Abstract

Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural LOD behavior. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
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Dates and versions

inria-00331914 , version 1 (20-10-2008)

Identifiers

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Rodrigo de Toledo, Bin Wang, Bruno Lévy. Geometry Textures and Applications. Computer Graphics Forum, 2008, 27 (8), pp.2053-2065. ⟨10.1111/j.1467-8659.2008.01185.x⟩. ⟨inria-00331914⟩
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